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	<title>Comments on: GW2: What We Know</title>
	<atom:link href="http://www.iloveguildwars.com/2009/11/07/guild-wars-2-what-we-know/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.iloveguildwars.com/2009/11/07/guild-wars-2-what-we-know/</link>
	<description>For all the loving fans of Guild Wars</description>
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		<title>By: Malchior Devenholm</title>
		<link>http://www.iloveguildwars.com/2009/11/07/guild-wars-2-what-we-know/comment-page-1/#comment-95</link>
		<dc:creator>Malchior Devenholm</dc:creator>
		<pubDate>Thu, 17 Dec 2009 20:58:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.iloveguildwars.com/?p=15#comment-95</guid>
		<description>Shaun, perhaps you should update this further with the information we have from the mmorpg article.

Even post that you updated the OP in the guru, so it can reappear on the front page for new members to see (Since the 2nd trailer has drawn alot of new traffic)</description>
		<content:encoded><![CDATA[<p>Shaun, perhaps you should update this further with the information we have from the mmorpg article.</p>
<p>Even post that you updated the OP in the guru, so it can reappear on the front page for new members to see (Since the 2nd trailer has drawn alot of new traffic)</p>
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		<title>By: Shaun</title>
		<link>http://www.iloveguildwars.com/2009/11/07/guild-wars-2-what-we-know/comment-page-1/#comment-74</link>
		<dc:creator>Shaun</dc:creator>
		<pubDate>Tue, 15 Dec 2009 12:01:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.iloveguildwars.com/?p=15#comment-74</guid>
		<description>Sorry, I don&#039;t speak Spanish :)</description>
		<content:encoded><![CDATA[<p>Sorry, I don&#8217;t speak Spanish :)</p>
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		<title>By: kender</title>
		<link>http://www.iloveguildwars.com/2009/11/07/guild-wars-2-what-we-know/comment-page-1/#comment-73</link>
		<dc:creator>kender</dc:creator>
		<pubDate>Tue, 15 Dec 2009 00:05:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.iloveguildwars.com/?p=15#comment-73</guid>
		<description>the transletio to spanish?</description>
		<content:encoded><![CDATA[<p>the transletio to spanish?</p>
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		<title>By: ownedsoul</title>
		<link>http://www.iloveguildwars.com/2009/11/07/guild-wars-2-what-we-know/comment-page-1/#comment-69</link>
		<dc:creator>ownedsoul</dc:creator>
		<pubDate>Sun, 13 Dec 2009 22:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.iloveguildwars.com/?p=15#comment-69</guid>
		<description>Guild Wars 2²</description>
		<content:encoded><![CDATA[<p>Guild Wars 2²</p>
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		<title>By: Viktor Niklasson</title>
		<link>http://www.iloveguildwars.com/2009/11/07/guild-wars-2-what-we-know/comment-page-1/#comment-15</link>
		<dc:creator>Viktor Niklasson</dc:creator>
		<pubDate>Mon, 09 Nov 2009 15:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.iloveguildwars.com/?p=15#comment-15</guid>
		<description>Guild Wars 2 &lt;3 :D</description>
		<content:encoded><![CDATA[<p>Guild Wars 2 &lt;3 :D</p>
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	<item>
		<title>By: Shaun</title>
		<link>http://www.iloveguildwars.com/2009/11/07/guild-wars-2-what-we-know/comment-page-1/#comment-14</link>
		<dc:creator>Shaun</dc:creator>
		<pubDate>Mon, 09 Nov 2009 12:55:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.iloveguildwars.com/?p=15#comment-14</guid>
		<description>Zav - 2.5-D is &quot;two-and-a-half-D&quot;. It&#039;s a sort of made-up term used by an ArenaNet team member to describe the terrain engine in GW1. Have you ever noticed you can body-block from under a bridge? That&#039;s because although the graphical presentation shows people on two levels - on and below a bridge - the underlying systems still only sees X &amp; Y - two dimensions. The concept of &quot;up/down&quot; isn&#039;t fully implemented in GW1, but it will be in GW2. 
The underwater exploration seems the perfect &quot;fun&quot; way to utilise this new capability.
Obviously this is closely linked to the removal of &quot;click to move&quot;. It&#039;s really hard to &quot;click to move&quot; to a point in X/Y/Z space, such as underwater.</description>
		<content:encoded><![CDATA[<p>Zav &#8211; 2.5-D is &#8220;two-and-a-half-D&#8221;. It&#8217;s a sort of made-up term used by an ArenaNet team member to describe the terrain engine in GW1. Have you ever noticed you can body-block from under a bridge? That&#8217;s because although the graphical presentation shows people on two levels &#8211; on and below a bridge &#8211; the underlying systems still only sees X &#038; Y &#8211; two dimensions. The concept of &#8220;up/down&#8221; isn&#8217;t fully implemented in GW1, but it will be in GW2.<br />
The underwater exploration seems the perfect &#8220;fun&#8221; way to utilise this new capability.<br />
Obviously this is closely linked to the removal of &#8220;click to move&#8221;. It&#8217;s really hard to &#8220;click to move&#8221; to a point in X/Y/Z space, such as underwater.</p>
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		<title>By: Shaun</title>
		<link>http://www.iloveguildwars.com/2009/11/07/guild-wars-2-what-we-know/comment-page-1/#comment-13</link>
		<dc:creator>Shaun</dc:creator>
		<pubDate>Mon, 09 Nov 2009 12:50:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.iloveguildwars.com/?p=15#comment-13</guid>
		<description>When I&#039;m bored I do PvP. 

Crafting - I thought this was a game? I don&#039;t care how nice it is to co-operate with guildies and eventually obtain nice armor. Grind is grind, and if it&#039;s in GW2 (which is likely, to satisfy the boring gamers out there), well, I won&#039;t be doing it. I would sooner play GW2 in a dirty brown rag than grind/craft my way to nice armor.</description>
		<content:encoded><![CDATA[<p>When I&#8217;m bored I do PvP. </p>
<p>Crafting &#8211; I thought this was a game? I don&#8217;t care how nice it is to co-operate with guildies and eventually obtain nice armor. Grind is grind, and if it&#8217;s in GW2 (which is likely, to satisfy the boring gamers out there), well, I won&#8217;t be doing it. I would sooner play GW2 in a dirty brown rag than grind/craft my way to nice armor.</p>
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		<title>By: Sjeng</title>
		<link>http://www.iloveguildwars.com/2009/11/07/guild-wars-2-what-we-know/comment-page-1/#comment-12</link>
		<dc:creator>Sjeng</dc:creator>
		<pubDate>Mon, 09 Nov 2009 12:39:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.iloveguildwars.com/?p=15#comment-12</guid>
		<description>I&#039;d actually add some links to GW2 concept art forums and I&#039;d mention the GW2 trailer at the GW2 website link. (For those who DO focus on PvE)

Why do you call crafting &quot;Crafting, or, how to not have fun&quot;? I have no idea how that will work, but I find crafting materials at the artisans in order to craft new armor very handy. If you could do all that yourself, it might make getting new armor/gear even easier and more fullfilling. If you can learn how to fashion armor from cloth and leather, or iron, then that would give you something extra to do if you don&#039;t feel like doing a mission or quest. Plus, having people in your guild that can do certain things well, promotes helping eachother, or trading. Person A is specialized in making leather from the skins he learned to skin off of animals he kills, and person B is good at making bags from that leather, and person C can use the meat from certain animals that person A kills. Then they&#039;d sooner group up to hunt and sell their goods, then it is in GW1. Well, maybe not, but I could be a nice incentive for trade and something else to do when you get bored.</description>
		<content:encoded><![CDATA[<p>I&#8217;d actually add some links to GW2 concept art forums and I&#8217;d mention the GW2 trailer at the GW2 website link. (For those who DO focus on PvE)</p>
<p>Why do you call crafting &#8220;Crafting, or, how to not have fun&#8221;? I have no idea how that will work, but I find crafting materials at the artisans in order to craft new armor very handy. If you could do all that yourself, it might make getting new armor/gear even easier and more fullfilling. If you can learn how to fashion armor from cloth and leather, or iron, then that would give you something extra to do if you don&#8217;t feel like doing a mission or quest. Plus, having people in your guild that can do certain things well, promotes helping eachother, or trading. Person A is specialized in making leather from the skins he learned to skin off of animals he kills, and person B is good at making bags from that leather, and person C can use the meat from certain animals that person A kills. Then they&#8217;d sooner group up to hunt and sell their goods, then it is in GW1. Well, maybe not, but I could be a nice incentive for trade and something else to do when you get bored.</p>
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		<title>By: Zav</title>
		<link>http://www.iloveguildwars.com/2009/11/07/guild-wars-2-what-we-know/comment-page-1/#comment-11</link>
		<dc:creator>Zav</dc:creator>
		<pubDate>Mon, 09 Nov 2009 12:15:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.iloveguildwars.com/?p=15#comment-11</guid>
		<description>&quot;Fully 3D instead of 2.5-D&quot;
What is exactely 2.5-D ?</description>
		<content:encoded><![CDATA[<p>&#8220;Fully 3D instead of 2.5-D&#8221;<br />
What is exactely 2.5-D ?</p>
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	<item>
		<title>By: Skelegro</title>
		<link>http://www.iloveguildwars.com/2009/11/07/guild-wars-2-what-we-know/comment-page-1/#comment-9</link>
		<dc:creator>Skelegro</dc:creator>
		<pubDate>Mon, 09 Nov 2009 10:35:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.iloveguildwars.com/?p=15#comment-9</guid>
		<description>Gw . Keep us updated plox.</description>
		<content:encoded><![CDATA[<p>Gw . Keep us updated plox.</p>
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